Sport

In computer science, „sport“ does not have a widely recognized definition as it generally relates to physical activities or games involving competition. However, in the context of computer science, particularly in areas like software development or gaming, the term can refer to applications, simulations, or systems designed to model, analyze, or enhance sports-related activities. This can include software for managing sports events, performance analysis for athletes, virtual sports simulations, or even artificial intelligence algorithms that predict game outcomes or enhance player training. The integration of technology in sports, often referred to as „sports technology,“ encompasses data analytics, wearable tech, and interactive gaming experiences that engage users in sport-related contexts.